About the HTML5 Audio blog
HTML5, as you probably already know, is still an emerging technology. As a result, some aspects of it are rather rough around the edges. As I began trying to develop various solutions for iPad users in Spring 2012 I discovered that audio capabilities in HTML5 aren't just rough, they're practically non-existent and, in many cases, broken beyond usability. Add to that the fact that useful information about HTML5 Audio is coming from so many corners of the web as the standard progresses and new APIs emerge and this blog became an obvious necessity.
Hopefully it is a valuable asset to developers and will enable web audio to mature at a rapid pace.
If you have submissions you'd like considered for inclusion on the HTML5 Audio blog, please send them to firstname.lastname@example.org.
About the Author
Jory K. Prum is principal engineer and owner of studio.jory.org, a game audio production facility located in Fairfax, California. With 19 years of audio production experience, Jory has focused primarily on video game sound since 1999, when he joined the LucasArts sound team.
Since departing LucasArts, Jory has worked as a gun-for-hire creating sound effects, recording and manipulating voice & music, and mixing cutscenes for games such as LucasArts' Knights of the Old Republic, Telltale Games' The Walking Dead, Back to the Future, and Sam & Max episodic games, Double Fine's Brütal Legend, and Atari's Test Drive Unlimited 2.
Jory has also worked in post production audio for feature film, as well as commercials. He has experience with foley, sound design, and mixing. Some notable projects include Pixar Animation Studio's Academy Award-winning For the Birds, Focus Features' Academy Award- and Golden Globe-winning Lost in Translation, and Sony Pictures' Academy Award- and Golden Globe-winning Adaptation.